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MTG Modern 📍 Regional Championship - MTG SEA Championship Final - Oracle Events — 1st Place Piloted by Pamkung

Devoted Combo — Modern Strategy Guide

~$986 deck cost Published Oct 20, 2026 Event Oct 17, 2026

Archetype Overview

Devoted Combo is a green creature toolbox with an infinite-mana engine at its center. It splashes white for one card, Vizier of Remedies, and black for Tyvar, Jubilant Brawler and a few sideboard answers. It plays like a mana-dork ramp deck that can tutor up its combo, and when the combo isn't available it can still win by flooding the board and attacking. This exact 60 and 15 won the MTG SEA Championship Final Regional Championship (Oracle Events, 2026-10-17, 182 players), piloted by Pamkung.

The Engine

Devoted Druid taps for {G} and can put a -1/-1 counter on itself to untap. On its own that gives you one extra activation before it dies. Vizier of Remedies reduces every batch of -1/-1 counters by one, so the untap cost puts zero counters on the Druid. You can then tap and untap as often as you like, which is infinite green mana.

The only timing gate is that Druid's mana ability uses the tap symbol, so a freshly cast Druid can't use it. Shang-Chi, Master of Kung Fu and Tyvar, Jubilant Brawler both let you activate your creatures' abilities as though they had haste. Either one turns "Druid and Vizier on board" into "combo this turn." That matters because the two engine creatures are a 0/2 and a 2/1, and they rarely survive a full turn cycle.

What Infinite Mana Buys

Infinite green mana doesn't win by itself, so the list carries several ways to cash it in:

Why the Plan Is Strong

Redundancy through tutors. The list runs few combo pieces but many ways to find them:

  • Nature's Rhythm finds any creature, so it reaches the white Vizier. It also has a graveyard Harmonize mode that your creatures' power helps pay for.
  • Green Sun's Zenith finds green creatures and shuffles itself back into your library.
  • Formidable Speaker trades a discard for any creature to hand.
  • Fiend Artisan sacrifices a spent dork to fetch a creature directly onto the battlefield.
  • Duskwatch Recruiter grinds through your library as a mana sink.

Together these give you far more ways to assemble the engine than the raw copy count suggests.

Mana doubling. Badgermole Cub and Leyline of Abundance each add an extra {G} whenever you tap a creature for mana. With either one out, every dork taps for double. That includes Dryad Arbor and the hasty land creature made by the Cub's earthbend. Leyline can also start the game on the battlefield for free from your opening hand. This is what makes the expensive lines realistic: a Zenith for Craterhoof costs nine mana, and a doubled board reaches that much sooner than the land count suggests.

Recursion and protection. Tyvar, Jubilant Brawler's −2 mills three cards and returns a creature with mana value 2 or less. That brings back a removed Druid, Vizier, or Shang-Chi. Its +1 untaps a creature for extra mana or an extra activation. Delighted Halfling's colored mana can't be countered when spent on legendary spells, which covers both Tyvars and Shang-Chi.

A real plan B. Without Vizier, the deck is still a pile of mana creatures with fair threats on top:

  • Ouroboroid adds +1/+1 counters to your whole team at each combat, and grows itself in the process.
  • The extra toughness from those counters also lets Devoted Druid absorb more -1/-1 counters, which means more untaps and more mana.
  • Tyvar, the Pummeler and a hard-cast Craterhoof Behemoth finish games from a wide board with no infinite loop at all.

If opponents point their removal only at the Druid, they can lose to the beatdown.

Interaction built into the mana base. Boseiju, Who Endures answers an artifact, enchantment, or nonbasic land. Its channel cost drops by one for each legendary creature you control. Endurance can flash in for free via evoke to reset a graveyard. You get disruption without spending dedicated spell slots.

Where It's Exposed

Every engine piece is a small creature. Cheap removal and sweepers attack the plan directly. The mana base also asks for life: fetchlands, shocklands, and Horizon Canopy all cost some. Expect to take damage against fast decks. The sideboard brings Chalice of the Void, Thoughtseize, Fatal Push, and Boromir, Warden of the Tower, which lets you trade some combo density for interaction after game one.

Who Should Pick It Up

Pick this deck if you like decision trees. Nearly every turn asks which tutor to fire, which target to take, and whether to go for the combo now or develop and threaten it next turn.

You need to be precise with long activation chains. You also need to state your loops clearly to opponents and judges: name the loop, the number of repetitions, and the end state.

Players who want a fair green creature deck with a built-in instant win will be comfortable here. Players who dislike tracking counters, mana restrictions, and haste enablers on every turn will not.

At about $982, it's a mid-range Modern investment. Most of the cost sits in the land base and the staple green creatures, and those carry over to other green decks.

Core Strategy & Game Plan

Devoted Combo is a creature-toolbox combo deck. The core is a two-card infinite mana engine: Devoted Druid plus Vizier of Remedies. Around it sit mana doublers, tutors, and haste enablers that make the combo fast and hard to stop. A large Ouroboroid or Craterhoof board gives you a backup plan when the combo gets disrupted.

The Engine

Devoted Druid taps for {G}, then puts a -1/-1 counter on itself to untap. With Vizier of Remedies out, each of those counters becomes zero counters. The Druid untaps for free, as many times as you like, and you have arbitrarily large green mana. Everything else in the deck either assembles that pair faster or turns the mana into a kill.

  • Haste for abilities: Tyvar, Jubilant Brawler and Shang-Chi, Master of Kung Fu let you activate abilities of creatures you control as though they had haste. A Druid cast this turn can tap immediately, so the combo doesn't have to wait a turn cycle. Tyvar's +1 also untaps the Druid for one extra activation. Its −2 returns a creature with mana value 2 or less from your graveyard to the battlefield, which covers Druid, Vizier, and most of your dorks.
  • Mana doublers: Leyline of Abundance and Badgermole Cub each add an extra {G} whenever you tap a creature for mana, and they stack.
    • Lands that Badgermole Cub earthbends become creatures with haste, so tapping them for mana triggers both doublers.
    • Dryad Arbor is a creature too, and it's a Forest you can fetch.
  • Tutors: Nature's Rhythm finds any creature, including the white Vizier of Remedies, and puts it straight onto the battlefield. Green Sun's Zenith only finds green creatures, so it fetches Druid, Cub, or the payoffs, never Vizier. Formidable Speaker trades a discard for any creature to hand. Fiend Artisan turns a spare dork into a battlefield tutor.
  • Outlets:

Infinite Mana Is Not a Win by Itself

Your infinite mana is green only, and everything you cast that turn is summoning sick. Before you go off, count your real attackers: dorks from earlier turns, an earthbent land (it has haste), or Craterhoof Behemoth.

Your cleanest finish is to get trample onto a hasty board:

  1. Find Craterhoof Behemoth with any tutor at a large X. A Nature's Rhythm you already cast can be harmonized from the graveyard for X=8.
  2. Pour the rest of your mana into Leyline of Abundance counters or Tyvar, the Pummeler pumps.
  3. Attack with Craterhoof and every creature you've had since an earlier turn.

If you can't present trample or enough attackers, pass with a huge board rather than swinging one giant creature into a chump blocker.

Posture

This deck is almost purely proactive. Your main-deck interaction is two Boseiju, Who Endures and a single Endurance, which wipes a graveyard at instant speed or holds the ground as a 3/4 reach blocker. You are not trying to out-trade anyone. You are trying to present a kill before your opponent's interaction lines up, and to rebuild faster than they can answer.

The deck has a lot of redundancy for a combo deck:

  • Eight cards double your mana.
  • Eight tutors effectively act as extra copies of whichever piece you're missing.
  • Tyvar's −2 rebuys removed combo pieces.
  • Halfling mana makes your legendary threats uncounterable.

The Ideal Game

  1. Opening hand: Put Leyline of Abundance onto the battlefield.
  2. Turn 1: Play a land and cast Delighted Halfling.
  3. Turn 2: Play a land. Halfling now taps for two mana, giving you three. Cast Tyvar, Jubilant Brawler, using Halfling's colored mana for the {B}.
  4. Turn 3: Play your third land, giving you five mana.
    • Cast Devoted Druid. Tyvar lets it tap right away for two.
    • Untap the Druid once with a counter and tap it again for two.
    • Use Tyvar's +1 to untap it a third time, for two more.
    • You're now at nine mana total. Cast Nature's Rhythm for X=2 to put Vizier of Remedies onto the battlefield.
    • The Druid now untaps forever. Harmonize the Rhythm for Craterhoof Behemoth, dump the mana into Leyline counters, and attack with Halfling and Craterhoof.

Most games won't be that clean, so build toward these benchmarks instead:

  • Turn 1: A mana creature.
  • Turn 2: A haste enabler or a mana doubler.
  • Turn 3: Enough mana to tutor the missing half of the combo and still activate the Druid.

The Backup Plan

When your opponent kills Vizier or you can't find it, the deck can still win as a fair creature deck.

  • Ouroboroid: At the beginning of each combat on your turn, it puts counters equal to its power on every creature you control, including itself. On a board of dorks, that clock grows very fast.
  • Devoted Druid without Vizier: It still untaps once safely. With both doublers out, that's six mana from one creature. Ouroboroid's counters also let it untap more times.
  • Tyvar, the Pummeler and Craterhoof Behemoth: Either one turns a wide board of mana creatures into lethal with no infinite loop required.

Treat every dork as a combo enabler and also as a future attacker, and don't throw them away in early combat.

Card Choices & Breakdown

The Engine: Druid Plus Vizier

Devoted Druid (4) is why the deck exists. It taps for {G}, and it can put a -1/-1 counter on itself to untap. A 0/2 survives only one of those untaps. Vizier of Remedies (1) reduces each -1/-1 placement by one, which means zero counters. Druid then untaps for free as many times as you like, giving you unbounded green mana. You run four Druids because you want one on the battlefield early every game.

Vizier is a single copy for three reasons:

Each additional Vizier is a weak card on its own, and you don't need it when this many tutors already find the single copy.

Mana Amplifiers

Leyline of Abundance (4) and Badgermole Cub (4) have the same core text: whenever you tap a creature for mana, add an extra {G}. These eight cards make the deck explosive even before the combo is assembled.

  • Leyline is free from your opening hand. Its {6}{G}{G} ability is your mana sink once you have unbounded mana.
  • Cub's earthbend turns a land into a creature with haste. That land now triggers both amplifiers when you tap it.
  • With an amplifier out, a Druid that untaps once without Vizier still produces a large burst of mana, often enough to hard-cast a tutor for a big X.

Mana Dorks

Delighted Halfling (4) is restricted. Its colored mana only casts legendary spells. That restriction covers both Tyvars and Shang-Chi, Master of Kung Fu, and those spells can't be countered when cast this way. For everything else, Halfling taps for colorless.

Birds of Paradise (2) fills the gap. It is your flexible white source for Vizier and black source for Fiend Artisan or Tyvar. Halfling gets four slots because protecting your legendary payoffs from counterspells matters more than color flexibility.

Haste for Abilities

Tyvar, Jubilant Brawler (4) and Shang-Chi, Master of Kung Fu (1) both let your creatures activate abilities as though they had haste. A Druid, Vizier or Fiend Artisan that enters this turn can go off immediately. Note what this does not do: it does not let new creatures attack.

Tyvar runs four copies because it does several jobs and no tutor can find it, since it's a planeswalker:

  • Its +1 untaps a creature, which is a free extra Druid activation.
  • Its −2 rebuys a dead Druid or Vizier from the graveyard.

Shang-Chi is the backup copy of the haste effect. It's a creature, so Green Sun's Zenith can find it. Its two mana can only pay for creature abilities, which includes Artisan and Duskwatch Recruiter activations.

Tutors

Green Sun's Zenith (4) and Nature's Rhythm (4) are effectively extra copies of whichever creature you need.

  • Zenith is cheaper. It shuffles itself back into your library, so it never runs out late.
  • Rhythm costs one more but finds any creature, Vizier included. Harmonize gives it a second use from the graveyard, and tapping a big creature lowers the cost.

Once you have unbounded mana, either one in hand puts Craterhoof Behemoth straight onto the battlefield.

Fiend Artisan (1) sacrifices another creature to fetch a creature directly to the battlefield. Its hybrid cost means two green sources can cast it, and it grows as creatures hit your graveyard.

Formidable Speaker (1) turns your worst card into the creature you need when it enters. Its {1}, {T} untap ability can also give your Druid one more untap.

Payoffs and Toolbox Singletons

  • Craterhoof Behemoth (1): the kill. It has haste and gives your team trample plus +X/+X, where X is your creature count. Cast it with unbounded mana or tutor it, then pump further with Leyline activations.
  • Duskwatch Recruiter (1): the mana sink when you have the combo but no tutor in hand. Activate it repeatedly. Each activation sends the cards you don't take to the bottom, so you keep digging fresh cards until you hit Craterhoof.
  • Tyvar, the Pummeler (1): a second, repeatable win. Each {3}{G}{G} activation gives +X/+X based on your biggest power. With unbounded mana, your creatures that can already attack become lethal without Craterhoof. It can also tap your other creatures to make itself indestructible.
  • Ouroboroid (1): a win condition that doesn't need the combo. At each of your combats it puts +1/+1 counters on your whole team, itself included, so the board grows every turn. Those counters also give Druid enough toughness for extra untaps.
  • Endurance (1): graveyard hate you can cast at instant speed for free by exiling a green card from your hand. It is also a 3/4 with reach, and Zenith can find it for X=3. Graveyard decks are real in this field: Living End posted 17 Top 8 slots (source: MTGTop8, 2026-10-01 to 2026-10-18).

The Mana Base

All nine fetchlands can find every Forest-typed land in the deck. That makes them effective tutors for whichever color you are missing:

NeedSources
White (Vizier)Temple Garden, Horizon Canopy, Birds of Paradise
Black (Tyvar, Artisan)Overgrown Tomb, Underground Mortuary, Birds, Halfling (legendary only)
Extra creature countDryad Arbor (fetchable Forest that is also a creature)

Fetching only one white land is thin, so save a fetch for Temple Garden whenever Vizier is your missing piece.

Dryad Arbor (2) is a creature that taps for mana. That means it triggers both amplifiers, counts toward Craterhoof's X, and can be targeted by Tyvar's +1 untap.

Boseiju, Who Endures (2) is a land that doubles as removal for artifacts, enchantments and nonbasic lands, and it gets cheaper with Shang-Chi or the Pummeler on board. It lines up well against Broodscale Bloodchief, the most-played deck in recent Top 8s: every one of its 82 Top 8 lists ran four Urza's Saga and four Eldrazi Temple (source: MTGTop8, 2026-10-01 to 2026-10-18).

Horizon Canopy trades itself for a fresh card late, when you are flooded on lands.

The Decklist

Deck compositionMain deck · 60 cardsCreatures 23Planeswalkers 4Sorceries 8Enchantments 4Lands 21
What's in the list, by card type. Plus 15-card sideboard.

Pamkung's list from the MTG SEA Championship Final in Bangkok (1st of 182 players) is a 60-card Modern main deck with a 15-card sideboard. It is mono-green at its core, with light black and white for Tyvar, Jubilant Brawler, Fiend Artisan, and Vizier of Remedies. The full list costs about $982 at TCGplayer market prices.

Main Deck (60)

QtyCardNote
Creatures (23)
4Devoted DruidCore combo piece. Do not trim.
4Badgermole CubCore. Adds an extra {G} for every creature you tap for mana.
4Delighted HalflingCore. Its colored mana only works on legendary spells.
2Birds of ParadiseFlex count. This is your only creature source of {W} for Vizier.
1Vizier of RemediesCore. It is white, so Green Sun's Zenith can't find it. Nature's Rhythm and Fiend Artisan can.
1Craterhoof BehemothHaste finisher. Fetch it once you have eight or more mana.
1Tyvar, the PummelerRepeatable pump. Turns unbounded mana into lethal power.
1Duskwatch RecruiterFlex. Converts excess mana into creature cards.
1Shang-Chi, Master of Kung FuFlex. Lets new creatures use tap abilities right away, and makes mana for creature abilities.
1Fiend ArtisanFlex. A sacrifice-based tutor that can sacrifice Dryad Arbor.
1Formidable SpeakerFlex. A discard-to-tutor body.
1OuroboroidFlex. A fair-game threat when the combo is disrupted.
1EnduranceFlex. Flash graveyard reset, and it can be evoked for free.
Noncreature Spells (16)
4Green Sun's ZenithCore tutor. It shuffles back into your library, so it stays live.
4Nature's RhythmCore. Finds Vizier, and can be recast from the graveyard with harmonize.
4Leyline of AbundanceCore. A free turn-zero mana doubler from your opening hand.
4Tyvar, Jubilant BrawlerCore. Gives haste for abilities, and its −2 can return Druid or Vizier from the graveyard.
Lands (21)
4Misty RainforestFetches Forest only, since the deck has no Islands.
3Windswept HeathFetches your {W} via Temple Garden.
2Wooded FoothillsFetches green sources.
3ForestBasics to protect against land hate.
2Overgrown TombBlack for Tyvar and Artisan.
1Temple GardenA fetchable white source.
1Horizon CanopyFlex. Makes {W} and can be cashed in for a card late.
1Underground MortuaryFlex. Enters tapped and surveils 1.
2Boseiju, Who EnduresRemoval on a land. It costs {1} less per legendary creature you control.
2Dryad ArborA land that is also a creature, which makes it sacrifice fodder.

Sideboard (15)

QtyCardNote
1EnduranceA second copy for graveyard-heavy opponents.
2Chalice of the VoidOn one, it also counters your own one-drops. Board out Halflings or Birds accordingly.
2Fatal PushCheap creature removal. Revolt is easy to trigger with your fetchlands.
2ThoughtseizeStrips interaction or combo pieces before you go off.
1Abrupt DecayUncounterable removal for nonland permanents with mana value 3 or less.
1Boromir, Warden of the TowerCounters spells an opponent casts without spending mana.
1Chomping ChangelingArtifact or enchantment removal on a creature, so tutors can find it.
1Dewdrop CureRebuilds Druid, Vizier, and mana creatures after a sweeper.
1Grist, the Hunger TideRemoval and a threat for grindy games.
1Karn, Argent DefenderStops enter-the-battlefield triggers on both sides, including Cub, Hoof, and Speaker.
1Kraul HarpoonerKills opposing flyers.
1Nature's ClaimOne-mana artifact or enchantment answer.

Reading the List

Everything orbits one interaction, and it is spelled out on the cards:

The flexible slots are the one-of creatures and the utility lands. Two counts carry real constraints:

Mulligan Guide

Devoted Combo mulligans on two questions. Can you deploy mana creatures early? Does the hand have a realistic route to Devoted Druid plus Vizier of Remedies? Raw power matters less than access. One tutor and one dork beat three expensive payoffs every time.

What a Keep Needs

Sample Hands

  1. Overgrown Tomb, Forest, Delighted Halfling, Devoted Druid, Nature's Rhythm, Badgermole Cub, Tyvar, the Pummeler: Keep. The line runs:
    • Turn one: Delighted Halfling.
    • Turn two: Devoted Druid.
    • Turn three: tap Druid, untap it once, and tap it again. Add both lands and Halfling's colorless mana, then cast Rhythm with X=2 for Vizier.
    From there Druid untaps without dying. Harmonize Rhythm from the graveyard for Craterhoof Behemoth, or pour the mana into Tyvar, the Pummeler. This is the model keep.
  2. Leyline of Abundance, Forest, Wooded Foothills, Birds of Paradise, Formidable Speaker, Green Sun's Zenith, Fiend Artisan: Keep. Leyline starts on the battlefield, so Birds taps for two. Turn-two Formidable Speaker then searches for whichever combo piece you need. Green Sun's Zenith and Fiend Artisan are backup tutors. No piece is in hand, but you have three ways to find one and fast mana to use them.
  3. Windswept Heath, Birds of Paradise, Delighted Halfling, Devoted Druid, Vizier of Remedies, Green Sun's Zenith, Badgermole Cub: Keep on the draw and on the play.
    • Heath finds Temple Garden for white.
    • Birds comes down on turn one and Druid on turn two.
    • Vizier lands on turn three with no second land needed.
    • Green Sun's Zenith for X=0 grabs Dryad Arbor if you want a land.
    Mulligan it only if you know you are on the play against a deck full of cheap burn. Losing Birds there strands the whole hand.
  4. Forest, Misty Rainforest, Leyline of Abundance, Tyvar, Jubilant Brawler, Tyvar, Jubilant Brawler, Endurance, Craterhoof Behemoth: Ship. Leyline does nothing without creatures tapping for mana. Tyvar has nothing to untap or reanimate. Hoof costs eight. The hand looks powerful and does nothing until turn four.
  5. Forest, Forest, Misty Rainforest, Boseiju, Who Endures, Horizon Canopy, Birds of Paradise, Duskwatch Recruiter: Ship in game one. Your only path to the engine is a three-mana dig per turn. Keep it after sideboarding only against slow control, where you have time to dig and Horizon Canopy can cycle out of the flood.

On the Play vs on the Draw

On the play, a turn-one dork is close to mandatory. Hands that start on turn two hand fast decks a full turn. On the draw, the extra card makes one-land, three-dork hands and tutor-only hands safer.

When you go to six, keep cards in this order:

  1. Dork
  2. Tutor
  3. Combo piece

Craterhoof Behemoth and Endurance are the first cards you cut.

Adjusting by Matchup

  • Fast aggro and prowess (Boros Aggro, UR Cutter Prowess): Speed wins, but so does redundancy. Ship hands that rely on a single dork. Favor hands with two mana creatures, or a dork plus Badgermole Cub, so one removal spell doesn't cost you the game.
  • Broodscale Bloodchief: Nature's Claim sits in 76 of the 82 Broodscale Top 8 sideboards (source: MTGTop8, 2026-10-01 to 2026-10-18). Leyline-dependent keeps get weaker after sideboarding. Prefer hands built on Druid, Vizier, and a tutor.
  • Interactive midrange (Rakdos Delirium, Dimir Control): One threat gets picked apart. Keep hands with multiple routes to the engine, such as two tutors or a tutor plus Tyvar, Jubilant Brawler. Tyvar's −2 can return Druid or Vizier from the graveyard after removal.
  • Graveyard decks (Living End, Instant Reanimator): An Endurance you can evoke by exiling a spare green card is worth holding here. Value hands that pair it with a normal combo route.

Sequencing & Key Lines

Turn Zero Through Turn Two

If Leyline of Abundance is in your opener, put it onto the battlefield. It doubles the output of every dork you play afterward and changes your first two turns.

  • Turn 1: Play a land, then a one-drop dork. Lead with Birds of Paradise if your hand needs white for Vizier of Remedies or black for Tyvar, Jubilant Brawler and your lands can't supply it. Lead with Delighted Halfling if your turn-2 play is legendary. With Leyline out, either dork makes two mana on turn 2.
  • Turn 2: With Devoted Druid and Vizier of Remedies both available, the order decides the game. Cast the Druid first. It is the less suspicious body, and you want it untapping while you find the second piece. If you have Badgermole Cub, earthbend an untapped land you still plan to tap this turn. That land is now a creature with haste, so tapping it for mana triggers the Cub's bonus right away.
  • Turn 2 with Halfling: Halfling mana cast into Tyvar, Jubilant Brawler can't be countered. Tyvar also lets a freshly cast Druid tap the same turn, which often means the combo comes a full turn early.

The Druid–Vizier Line

With Vizier out, Devoted Druid's untap cost puts zero -1/-1 counters on it. That gives you unlimited untaps and unlimited green mana. Each tap also gets the extra {G} from Badgermole Cub or Leyline of Abundance if you have them.

  1. Get the Druid onto the battlefield and able to tap. It needs to have started your turn under your control, or you need Tyvar, Jubilant Brawler or Shang-Chi, Master of Kung Fu in play to let it activate the turn it arrives.
  2. Find Vizier with Nature's Rhythm for X=2, Fiend Artisan for X=2, or the enter trigger of Formidable Speaker. Both Rhythm and Artisan put Vizier directly onto the battlefield, so you don't need white mana for those routes.
  3. Generate the mana. Then pick a finisher:

Branch Points

  • Green Sun's Zenith or Nature's Rhythm? Green Sun's Zenith shuffles itself back into your library and only finds green creatures. Spend it on Druid, Cub, or a dork. Save Nature's Rhythm for Vizier, because Zenith can't fetch a white creature.
  • Rhythm from the graveyard: Once a Rhythm is in your graveyard, harmonize it. Tap your biggest non-mana creature to reduce the generic cost. Keep your dorks untapped for colored mana.
  • Without Vizier: An unprotected Devoted Druid still gives you an extra untap before the second counter kills it. Use that burst to cast a large Rhythm or to deploy two threats in one turn. Don't spend it on a small play you could have made anyway.
  • Which fetch target? Temple Garden and Overgrown Tomb are both Forests, so all your fetches can find either one. Fetch for whatever your next two turns need, not the color you happen to be missing right now.

Playing Around Interaction

The two most-played archetypes in the window run cheap instant-speed interaction as a baseline. Kozilek's Command appeared in all 82 Broodscale Bloodchief Top 8 lists, and Lightning Bolt appeared in all 30 UR Cutter Prowess Top 8 lists (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18).

Assume your Vizier will be targeted the moment it appears.

  • Bait first. Make Badgermole Cub, Duskwatch Recruiter, or Tyvar, the Pummeler demand an answer. Then present the combo piece once the opponent is tapped low.
  • Keep a rebuy ready. Tyvar, Jubilant Brawler's −2 can return Vizier, Druid, or Fiend Artisan from your graveyard. A Rhythm in the graveyard can be harmonized back. When you have one of these lined up, losing Vizier only slows you down.
  • Know when to wait. If you can't win the turn Vizier lands, it is often right to hold it. A Druid that sits there making mana is not much of a removal target. A visible two-piece combo will draw removal on the opponent's turn.
  • Answering artifacts and enchantments. Boseiju, Who Endures can destroy them at instant speed. It costs {1} less for each legendary creature you control, so Shang-Chi, Master of Kung Fu or Tyvar, the Pummeler makes it cheaper. Postboard, Broodscale lists carried Trinisphere in 79 of 82 Top 8 sideboards (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18). Keep Boseiju in hand rather than playing it as a land drop when you expect that artifact.

Small Edges

  • Shang-Chi, Master of Kung Fu's two mana can only be spent on creature abilities. Route it into Duskwatch Recruiter, Fiend Artisan, or Formidable Speaker's untap. Keep your land mana for spells.
  • Formidable Speaker's untap works on another permanent, and that includes a tapped Devoted Druid. That's an extra Druid activation without spending a counter.
  • Ouroboroid's counters land at the beginning of combat on every creature you control, Druid included. A Druid with more toughness survives more untaps without Vizier, so play Ouroboroid before your big Druid turn.
  • Activate Fiend Artisan only as a sorcery, and only after the creature you're sacrificing has already tapped for mana this turn.
  • Don't cast spells on the turn you're relying on Duskwatch Recruiter to transform. Its werewolf side, Krallenhorde Howler, makes your next creature spell cheaper.

Matchup Matrix

Broodscale Bloodchief
Even
UR Cutter Prowess
Unfavored
Rakdos Delirium
Even
Boros Aggro
Even
Scepter Chant
Even
Graveyard combo
Even
Big mana
Favored
Control / blink
Even
Matchup verdicts at a glance. Details below.

Your goal in Modern is to assemble the Druid-Vizier loop or a big Craterhoof Behemoth turn before the opponent's plan takes over. Each matchup comes down to two questions: how fast are they, and how much cheap interaction do they aim at your creatures?

MatchupVerdictWhat decides it
Broodscale BloodchiefEvenWhether you can combo through their main-deck removal, and whether you have an answer to their post-board artifacts
UR Cutter ProwessUnfavoredWhether your mana creatures survive their cheap removal long enough to matter
Rakdos DeliriumEvenWhether your tutor redundancy beats their discard, and when you use Endurance on their graveyard
Boros AggroEvenYour life total against your goldfish speed
Scepter ChantEvenRaw speed, plus your artifact answers after sideboarding
Graveyard comboEvenWhen you use graveyard hate
Big manaFavoredCombo before their top end comes online
Control / blinkEvenUncounterable legendary threats against their removal density

Broodscale Bloodchief: Even

This is the deck you will see most. It took 82 of 460 Top 8 slots and made Top 8 in 46 of 59 events (source: MTGTop8, 2026-10-01 to 2026-10-18). It is a fast combo deck with an Eldrazi ramp backup plan, so you are racing, not grinding. Dismember appears in 79 of the 82 lists and Haywire Mite in 78 (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18).

UR Cutter Prowess: Unfavored

All 30 Top 8 lists run four Lightning Bolt, four Lava Dart and four Mishra's Bauble, and all 30 sideboards carry Unholy Heat (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18). Their cheap removal lines up well against your mana creatures, and their clock punishes slow starts.

  • A turn-zero Leyline of Abundance is your best opener. It doubles the output of whichever dork survives.
  • Tyvar, the Pummeler gains indestructible by tapping another creature, which makes it a sticky threat that doesn't depend on the combo.
  • Endurance has flash and a 3/4 reach body. It ambushes attackers and also resets their graveyard.
  • After sideboarding, Fatal Push is live. Crack a fetchland first to enable revolt.

Rakdos Delirium: Even

This is graveyard-fueled midrange with discard and removal. Rakdos Delirium finished second at the event this list won (source: MTGTop8, 2026-10-17).

Boros Aggro: Even

This one is pure race math. Fetch for a basic Forest whenever you don't need another color, and don't pay 2 life on Temple Garden or Overgrown Tomb unless the untapped mana changes your turn. Endurance blocks well. One Craterhoof Behemoth off a wide board often ends the game before the loop is even needed. Don't spend early turns on Duskwatch Recruiter activations when you could be developing.

Scepter Chant: Even

This is a combo deck built around an artifact, so treat it as a goldfish race in game one. After sideboarding, Abrupt Decay gives you an uncounterable answer. Nature's Claim, Chomping Changeling and Boseiju, Who Endures also hit the artifact half. Thoughtseize lets you strip a piece before you commit.

The rest of the field

Graveyard combo (Even). Living End and Instant Reanimator both live in the graveyard. Running a main-deck Endurance with a second copy in the sideboard gives you instant-speed resets. Boromir, Warden of the Tower counters any spell they cast without spending mana. Thoughtseize covers the gap before your hate lands.

Big mana (Favored). UrzaTron and Amulet Titan rely on nonbasic lands that Boseiju, Who Endures can destroy. Your fast starts usually arrive before their top end. Keep aggressive hands and skip the slow durdles.

Control and blink (Even). This covers UW Control, Dimir Control and Esper Blink. Win the counter war by not having one: Delighted Halfling mana makes your legendary threats uncounterable. Karn, Argent Defender blanks enter-the-battlefield value plans. It also stops your own Craterhoof Behemoth, Badgermole Cub, Formidable Speaker and Endurance triggers. With Karn out, win by feeding loop mana into Leyline of Abundance's counter ability or by activating Tyvar, the Pummeler's pump.

Sideboard / Tech Guide

Every creature in this sideboard is also a tutor target, so each one you board in works like several copies. Green Sun's Zenith finds the green ones: Endurance, Chomping Changeling, Kraul Harpooner, and Grist, the Hunger Tide, which is a green creature card while it sits in your library. Nature's Rhythm and Fiend Artisan can also find Boromir, Warden of the Tower and Karn, Argent Defender. Formidable Speaker can put any of them in your hand.

The default cuts, in order, are Ouroboroid, then Formidable Speaker, then one or two Leyline of Abundance. These cards add speed and redundancy, but none of them interact with the opponent. Never touch the Devoted Druid / Vizier of Remedies core or the haste enablers that let you go off the turn a creature lands.

Summary

Broodscale Bloodchief

This is the deck you will see most. It took 82 of 460 Top 8 slots (source: MTGTop8, 2026-10-01 to 2026-10-18), and every one of those lists had Grafdigger's Cage in the sideboard (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18). Your artifact answers therefore do double duty. They deal with the opponent's cheap artifacts, and they clear the hate that comes in against you after game one.

Your two main-deck Boseiju, Who Endures already hit Urza's Saga and Eldrazi Temple, since both are nonbasic lands. Fetch Chomping Changeling off Green Sun's Zenith to destroy an artifact or enchantment and add a body to the board at the same time.

UR Cutter Prowess

All 30 Top 8 lists ran four Lightning Bolt, four Preordain and four Lava Dart, and every sideboard had Unholy Heat (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18). Chalice of the Void on one taxes that entire one-mana core. It is also symmetric, so keep track of what it costs you:

Adjust for play and draw:

  • On the play: deploy your one-drops, then put down Chalice on turn two.
  • On the draw: lean on Push first and land Chalice once your Pushes are spent.

Push's revolt clause is easy to turn on in this deck. Crack one of your nine fetchlands that turn and Push can destroy a creature with mana value four or less.

Rakdos Delirium

Rakdos Delirium was the finalist at the event this list won (source: MTGTop8, 2026-10-17). Expect a graveyard-fueled midrange deck with cheap interaction. Three cards carry the plan:

  • Endurance: flash it in to put their graveyard on the bottom of their library at the moment it hurts most.
  • Dewdrop Cure: undoes their removal by returning your Druid and Vizier together. Both have mana value two, so a single Cure reassembles the combo.
  • Leyline of Abundance (cut two): it does nothing when your mana creatures keep dying.

Graveyard Combo

Living End: Boromir, Warden of the Tower counters any spell an opponent casts without spending mana, which cuts off their free-cast route to the payoff. Endurance is your instant-speed backup.

Instant Reanimator: drop Boromir and use Thoughtseize to take the enabler before it matters.

Control and Blink

Dimir and UW Control: your threats need to come back, and disruption from your side helps.

Esper Blink: Karn, Argent Defender shuts off enter-the-battlefield triggers, which that deck relies on. It also shuts off your own Hoof, Badgermole Cub earthbend and Speaker triggers. The Druid/Vizier mana loop and Tyvar, the Pummeler's pump ability don't trigger on entering, so your kill still works.

Artifacts and Aggro

Against Pinnacle Affinity and Scepter Chant, Abrupt Decay can't be countered and hits any nonland permanent with mana value three or less.

Against Boros and 5c Domain Aggro, you are trying to survive long enough to combo:

Big Mana

Against UrzaTron and Amulet Titan, bring in 2 Thoughtseize plus Nature's Claim and cut Ouroboroid, Endurance and Formidable Speaker. Keep both Boseiju, since the Channel ability destroys their nonbasic lands. Win the race rather than trying to grind.

Tech Choices & Variations

The skeleton of this list is fixed: Devoted Druid, Vizier of Remedies, the mana creatures, the tutors, and Leyline of Abundance. The flexibility is in the singleton toolbox, the white and black splash, and how much of the sideboard you trust. Every change below draws from the 75 as registered. The tutors only reward you if you know exactly what each bullet is for.

The Main-Deck Singletons

SlotWhat it does for youCost of cutting it
Duskwatch RecruiterTurns spare or infinite green mana into creature cardsInfinite mana stops converting into your next combo piece
Tyvar, the PummelerInfinite mana becomes an infinite pump; it can also tap a creature to become indestructibleYou lose your cleanest kill off Devoted Druid plus Vizier of Remedies
Craterhoof BehemothA hasty kill with no Vizier, as long as the board is wide and you have enough manaYour "fair" overload turns stop winning on the spot
Fiend ArtisanRepeatable creature tutor that Green Sun's Zenith can findFewer ways to dig to Vizier of Remedies, which Zenith can't fetch
Formidable SpeakerTutors a creature to hand; its untap ability gives Devoted Druid extra usesLess redundancy on the combo, since it can grab Vizier
Shang-Chi, Master of Kung FuA haste effect that is a creature, so Zenith and Rhythm can fetch itHaste lives only on the four Tyvar, Jubilant Brawler
OuroboroidA scaling threat when the combo isn't assembledWeakest slot against fast decks
EnduranceA free, instant-speed answer to graveyardsGraveyard decks get a free game 1

Ouroboroid is the first slot to cut when you want something more interactive. Fiend Artisan and Formidable Speaker are the last. They are your only creature-based paths to Vizier of Remedies, because Vizier isn't green and Green Sun's Zenith can't touch it.

Swaps Within the 75

Mana Base Dials

White comes from Temple Garden, Horizon Canopy, and Birds of Paradise. Every fetch in the list can find Temple Garden. Each white card you add beyond Vizier of Remedies makes losing that one Temple Garden more costly.

Fatal Push, Thoughtseize, and Abrupt Decay all need real black, which Delighted Halfling can't provide for them.

If tempo is what kills you, Underground Mortuary is the land to change. It enters tapped, so swap it for a third Overgrown Tomb or a fourth Forest, depending on whether you can afford the life. A third Boseiju, Who Endures is reasonable in an artifact-heavy field. Its channel cost drops for each legendary creature you control.

Tuning for Your Local Field

Broodscale-heavy rooms. Broodscale Bloodchief took 82 of 460 Top 8 slots (source: MTGTop8, 2026-10-01 to 2026-10-18). All 82 of those lists ran 4 Urza's Saga and 4 Eldrazi Temple (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18), so Boseiju, Who Endures always has a nonbasic land to hit. Grafdigger's Cage appeared in all 82 sideboards, Trinisphere in 79, Pithing Needle in 61, and Nature's Claim in 76 (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18). Expect artifact hate after sideboarding, and expect your Leyline of Abundance to be a target. Your artifact answers are Nature's Claim, Chomping Changeling, Abrupt Decay, and Boseiju. Lean on them, and don't trim Boseiju for a basic.

Prowess and aggro rooms. UR Cutter Prowess held 30 Top 8 slots and Boros Aggro 24 (source: MTGTop8, 2026-10-01 to 2026-10-18). Fatal Push lines up well against cheap threats. If your room skews this way, move Ouroboroid out for interaction.

Graveyard rooms. Rakdos Delirium (29 slots), Living End (17), and Instant Reanimator (14) all made Top 8s in this window (source: MTGTop8, 2026-10-01 to 2026-10-18). Here the second Endurance main is a real option.

Control rooms. Keep Thoughtseize and Boromir, Warden of the Tower ready. Remember that any legendary spell cast with Delighted Halfling mana can't be countered.

Budget Options

At about $982 (TCGplayer market prices, approximate), most of this list's cost likely sits in the mana base and a few Modern staples, not in the combo itself. The engine is the part you can't cut, and the land slots are where you can save the most.

Where the Money Likely Is

Prices move, so check current listings before you plan purchases.

Non-Negotiable

Never cut these: Devoted Druid, Vizier of Remedies, Badgermole Cub, Leyline of Abundance, Delighted Halfling, Birds of Paradise, Green Sun's Zenith, Nature's Rhythm, Tyvar, Jubilant Brawler, Tyvar, the Pummeler and Craterhoof Behemoth.

These cards are the deck. Cutting any of them gives you a worse, different deck. Cutting lands gives you a slightly worse version of this one.

Budget Swaps and What They Cost You

CutReplace withWhat you give up
9 fetchlands6 Forest, 3 Underground Mortuary (4 total)You lose instant-speed access to Dryad Arbor and on-demand Overgrown Tomb or Temple Garden. You also lose a Badgermole Cub trick: earthbend a fetchland, then sacrifice it while it's a creature. It dies, so it returns tapped and you can crack it again later. The extra Mortuaries also mean more tapped lands.
Temple GardenForestYou can no longer hard-cast Vizier of Remedies off a land. That is a small loss: Birds of Paradise still makes white, and Nature's Rhythm puts Vizier directly onto the battlefield. Remember that Green Sun's Zenith can't find Vizier, because Vizier is white.
Horizon CanopyForestA land that turns into a card late in long games, plus a white source.
2 Boseiju, Who Endures2 ForestYour answer to artifacts, enchantments and nonbasic lands that costs no spell slot. This is the swap that hurts most right now: every Broodscale Bloodchief Top 8 list ran four Urza's Saga and four Eldrazi Temple (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18).
Main Endurance2nd Formidable SpeakerA flash, reach body that Green Sun's Zenith can fetch to reset a graveyard in game one. In exchange you get another creature tutor.

Keep Overgrown Tomb as long as possible. With no fetches, your black sources shrink to the Tombs, Underground Mortuary and your mana creatures. You can only run four Mortuaries, so they can't absorb more cuts.

Two things soften this:

Black matters most for getting Tyvar down on time and for the black sideboard cards.

Sideboard on a Budget

Build the 15 last, starting from whichever cards you can get cheapest. Nature's Claim, Chomping Changeling, Kraul Harpooner, Dewdrop Cure and Boromir, Warden of the Tower each cover a specific job.

Boromir is worth prioritizing against cascade and other free-spell strategies. Its trigger counters any opposing spell cast without spending mana.

Thoughtseize has no stand-in among these 75. Without it you lose proactive disruption against combo, and you'll lean harder on the sideboard Endurance and Boromir in those matchups.

Skipping Chalice of the Void costs you a lock piece against low-curve spell decks. You can live without it if your room isn't full of them.

Upgrade Path

  1. Engine at full count. Every playset in the non-negotiable group, before anything else.
  2. Overgrown Tomb ×2. Untapped black on curve for Tyvar, Jubilant Brawler.
  3. Fetchlands, cheapest first. All three fetches find a Forest card. That covers every fetch target in the deck: Forest, Dryad Arbor, Overgrown Tomb and Temple Garden. So the three fetches are interchangeable here, and you can buy whichever is cheapest, up to four of each. As each one arrives, cut a basic Forest first, then trim Underground Mortuary back toward one.
  4. Boseiju, Who Endures. Move this ahead of step 3 if your local field is heavy on artifact and nonbasic-land strategies.
  5. Temple Garden, Horizon Canopy, main-deck Endurance. These are polish, and the deck functions fine without them.
  6. Premium sideboard: Thoughtseize, Chalice of the Void, Grist, the Hunger Tide.

A fetchless build with the full engine still threatens the same kills. It plays slower around tapped lands, has less color flexibility, and gives up Boseiju's free interaction. Treat it as a real tournament deck with a clear upgrade queue, not a casual approximation.

Common Mistakes

This deck punishes sloppy bookkeeping. The engine depends on precise mana counting, color restrictions, and summoning sickness, and most lost games come from one of the errors below.

1. Pointing Green Sun's Zenith at Vizier of Remedies

Green Sun's Zenith finds only green creatures, and Vizier of Remedies is white. Three cards can get Vizier from the library:

  • Nature's Rhythm with X=2, which puts it straight onto the battlefield.
  • Fiend Artisan with X=2. This costs three mana, a tap, and a sacrificed creature, at sorcery speed, and Artisan itself needs a haste enabler the turn it lands.
  • Duskwatch Recruiter, which digs it into your hand.

Assign your tutors before the game gets complicated. Zenith gets Devoted Druid and Rhythm gets Vizier. If you draw Vizier naturally, both tutors are free to find whatever else the turn needs.

2. Fetching away your white mana

Casting Vizier from hand costs {1}{W}. Delighted Halfling's colored mana only pays for legendary spells, and Vizier isn't legendary. Your only white sources are:

Temple Garden is a Forest, so every fetch in the deck can find it. With Vizier in hand and no Birds, your first fetch should almost always grab Temple Garden. Halfling already covers black for Tyvar, Jubilant Brawler, so you rarely need Overgrown Tomb first.

3. Counting summoning-sick creatures as attackers

Tyvar, Jubilant Brawler and Shang-Chi, Master of Kung Fu let you activate abilities as though your creatures had haste. That covers:

They do not let new creatures attack. Craterhoof Behemoth counts every creature you control for X, but only these can swing:

  • creatures that started the turn under your control
  • Hoof itself, which has haste
  • earthbent lands, which have haste

A Dryad Arbor played this turn is summoning sick. Count your real attackers and the opponent's blockers before you spend the turn fetching Hoof.

4. Spending restricted mana you don't have

Two of your mana sources come with restrictions:

On big turns, sort the pool out loud before you start: unrestricted green, colorless, creature-ability-only, and legendary-only. Players who skip this step end up one green short with a pile of mana they can't use.

5. Killing your own Druid

Without Vizier, Devoted Druid is a 0/2. The first untap is safe, and the second kills it. You have two ways to get more out of it:

  • Ouroboroid's beginning-of-combat counters raise its toughness and buy extra untaps.
  • Tyvar's +1 untaps it with no counter at all.

Spend the free untap only when that mana goes into something right now. Burning Druid's toughness for mana you can't use wastes a resource you'll want later.

6. Forgetting that lands are creatures too

Leyline of Abundance and Badgermole Cub trigger whenever you tap any creature for mana. That includes:

  • Dryad Arbor, once it can tap
  • an earthbent land, which has haste and can tap immediately

When you earthbend, target an untapped land you plan to tap this turn, so you collect the bonus green right away. Each multiplier adds one green per creature tap. With two of them out, a single Druid untap is worth three green, so recount after every multiplier lands.

7. Assembling the combo one piece at a time into open mana

A lone Vizier of Remedies on board gives a removal-heavy opponent an easy target. Instead, sequence it like this:

  1. Lead with pieces that pull weight alone: Cub, Leyline, Halfling, and Tyvar.
  2. Get Druid onto the battlefield before the turn you plan to win, or cast it alongside a haste enabler.
  3. Make Vizier the final piece, ideally via Nature's Rhythm in the same main phase you go off. That leaves the opponent the narrowest possible window to respond.

If a piece dies anyway, Tyvar, Jubilant Brawler's −2 can return a creature with mana value 2 or less from your graveyard. Both Druid and Vizier qualify, so don't spend Tyvar's loyalty carelessly before you know whether you'll need that.

8. Wasting harmonize, or erasing it

Nature's Rhythm in your graveyard is a live tutor, and it gets discarded or milled often. The Formidable Speaker discard and the Tyvar −2 mill both put it there. Two errors cost you value here:

  • Tapping the wrong creatures for the discount. The discount equals the tapped creature's power. Tapping Devoted Druid or Birds of Paradise saves nothing, since both have zero power, and they should be tapping for mana instead. Tap creatures that have no mana ability, such as Badgermole Cub, Formidable Speaker, or Tyvar, the Pummeler.
  • Wiping your own graveyard with Endurance. Endurance says "up to one target player." With Rhythm waiting in your graveyard, target the opponent or no one. Never put your own tutor on the bottom of your library by reflex.

Tournament Prep & Final Notes

What to Practice

  • Goldfish the kill from every engine state. Deal hands, assemble the pieces, and say your mana total out loud after each tap. Then name exactly which creatures can attack this turn before you spend anything. The point is to make that count automatic.
  • Map your fetches before the event. Misty Rainforest, Windswept Heath and Wooded Foothills can all find Forest, Overgrown Tomb, Temple Garden, Underground Mortuary and Dryad Arbor, since every one of those is a Forest card. Your only white lands are Temple Garden and Horizon Canopy. Know which one you need before the first crack.
  • Play post-board games, not just game ones. Your opponents' sideboard cards change the matchup more than their main decks do, so test with them included.

Rules Interactions to Know Cold

Time Management

This deck shuffles constantly. Green Sun's Zenith, Nature's Rhythm, Formidable Speaker, Fiend Artisan and ten fetchlands all search. Decide your target before you activate, find it, and shuffle quickly.

When you assemble an infinite loop, present it cleanly:

Stop as soon as the kill is guaranteed. Spending extra actions only invites mistakes and burns clock. Don't let a slow game one push you toward a draw. Your fair games take turns, so keep your non-combo turns brisk.

Know the Room

Broodscale Bloodchief was the archetype to beat, with 82 of 460 Top 8 slots (source: MTGTop8, 2026-10-01 to 2026-10-18). Nature's Claim appeared in 76 of those 82 sideboards (source: MTGTop8 deck exports, 2026-10-01 to 2026-10-18), and it answers Leyline of Abundance. Don't build a game plan that collapses if your Leyline dies; keep a creature-based engine in reserve.

Rakdos Delirium took 2nd and another Top 4 slot in Bangkok (source: MTGTop8, 2026-10-17), so practice that matchup as well. The card pool should hold still for a while: the 2026-10-12 announcement made no Modern changes, and the next one is set for 2026-11-30 (source: Wizards of the Coast, 2026-10-12).

Final Assessment

This list is built around redundancy:

The archetype took 22 Top 8 slots across 19 events in the brief's window (source: MTGTop8, 2026-10-01 to 2026-10-18), and this exact list won the 182-player SEA Championship Final. Its weaknesses are real. It relies on fragile mana creatures, Leyline draws are exposed to enchantment removal, and every loop has to be executed precisely.

If you put in the reps, it rewards you heavily, because opponents have to answer the right piece at the right time and often can't. If you can't commit to that practice, pick something more forgiving. If you can, register it with confidence.

Metagame Context

Built from Pamkung's 1st Place list at Regional Championship - MTG SEA Championship Final - Oracle Events (182 players, 2026-10-17), via MTGTop8. Metagame context comes from a research brief dated 2026-10-19 covering 2026-10-01 to 2026-10-19, drawn from MTGTop8; Wizards of the Coast. Card text and prices: Scryfall.

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Source: tournament results. Decklist and placements as reported by the event organizer.